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Test

2023/9/10

Image

pocket.gl

Data Type HLSL GLSL
Float float float
Int int int
Bool bool bool
Uint uint uint
Double double double
Vector2 float2 vec2
Vector3 float3 vec3
Vector4 float4 vec4
Matrix float4x4 mat4
Sampler Texture2D sampler2D
Texture3D sampler3D
TextureCube samplerCube
Texture2DArray sampler2DArray
Sampler SamplerState sampler2D, sampler3D
SamplerComparisonState sampler2DShadow, samplerCubeShadow
Texture Texture1D N/A (not available in GLSL)
Texture2DMS N/A
Texture2DMSArray N/A
TextureCubeArray N/A
Buffer StructuredBuffer buffer
RWStructuredBuffer buffer, imageStore
ByteAddressBuffer N/A
RWByteAddressBuffer N/A
AppendStructuredBuffer N/A
ConsumeStructuredBuffer N/A
Constant cbuffer uniform
tbuffer buffer
Attribute attribute in
Varying n/a varying
Uniform uniform uniform
ConstantBuffer uniform buffer
TextureBuffer N/A
RWTexture1D image1D, uimage1D
RWTexture1DArray image1DArray, uimage1DArray
RWTexture2D image2D, uimage2D
RWTexture2DArray image2DArray, uimage2DArray
RWTexture3D image3D, uimage3D
RWTextureCube imageCube, uimageCube
Image n/a image1D, image2D, image3D
Atomic Interlocked* atomic*


傾きが k,点を通る直線の方程式 より,
関数 y=f(x) の x=a での接線の方程式は
互いに垂直である二直線の傾きの積は -1 から,
関数 y=f(x) の x=a での法線の方程式は

上の点 における接線を求める
より での接線は

Example:
  • 系統性
  • 一般化
  • 可驗證
//Load text from a JSON file (Assets/Resources/Text/jsonFile01.json)
var jsonTextFile = Resources.Load<TextAsset>("Text/jsonFile01").ToString();
//Load text from a JSON file (Assets/Resources/Text/jsonFile01.json)
var jsonTextFile = Resources.Load<TextAsset>("Text/jsonFile01").ToString();
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Hello World

2023/9/10

这是咱新的博客捏。

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Lunar Eclipse

咱的小窝